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G_Petruzella
Community Champion
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OK, so the title doesn't really make sense, but my sense of wordplay took over.cover of the book "Our New Friends" in the "New Basic Readers" series

 

My institution isn't big enough, and doesn't have the mobile-focused programs to need, to support serious mobile course development. Like other posters here, as someone working in instructional design/academic technology, I'll often make faculty aware of the mobile apps (especially the SpeedGrader app), but not primarily for the sake of mobile. Rather, my thinking goes something like this:

 

The same considerations and habits that make for good mobile design tend to make for good course design generally.

 

  • Being mindful of embedded media and how they present on student devices;
  • Giving useful navigation guidance in prompts/instructions;
  • 'Chunking' content into manageable parts, rather than a long-scrolling mass of text;
  • Using native HTML tags for accessibility, rather than using visual styling or aligning;
  • Building course progression with Modules (you'd be surprised how frequently I see initial course designs on the "click-around-until-you-find-it" plan...).

 

Most, if not all, of the above are addressed in much more useful detail in  @rseilham ‌'s  - and elsewhere throughout CMUG. But I think that making the connection between mobile design practice and general design practice is an important piece of the broader conversation.

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