During the pandemic, I've spent more time than I'm willing to admit in Tik Tok and was reminded of one of those videos that say "I'll go first." Well, I'm bringing that moment to the Canvas community with the following question.
What is your Canvas Student app usage at your school? I'll go first!
It’s tough to put an exact number on usage. There are two ways users can access Canvas on mobile devices; the web and the app. The web is easy to understand with the usage of Google Analytics but is less popular than the app.
Looking at the web pageviews only, here is the breakdown:
Tablet: less than .2%
Another unique stat is the length of a user session per every visit to Canvas:
As for the mobile app...This requires some digging and covering your eyes to try to pull out anything worth reporting.
Through surveys, Canvas Data, and other data sources, we can safely assume:
90% of UCF students use the mobile app at least once a week.
Mobile app usage (and some tablets) is 20-25%. Sounds small, but MILLIONS of page views every year.
Students that use the mobile app (and web too) seem to mainly use the app for quick interactions related to:
How am I doing in class? (Grades)
What do I need to do? (Assignment and Assignment descriptions)
How do I do it? (To do / Calendar / Modules)
You can read more from a 2018 report, which is still very true today:
Even though students do take quizzes, submit assignments, and engage in discussions on mobile. Most of these interactions are much more common on a desktop. Either way, mobile access is still significant and valued by students, especially to stay connected.
With the introduction of Apple Silicon at last week's Apple WWDC 2020, the Mac is ready for the most significant transition of all time! Will we see Canvas Mobile Apps on macOS for the first time? The truth lies below!
We usually talk about the risks of having your smartphone or tablet close when you are studying, since they are an inexhaustible source of interruptions and distractions. But these devices can also become your best allies if you use them properly. Would you like to know what are the best apps for students ? Keep reading because we have compiled the best Apps for students like you.
I am not normally an end of the line type person when getting on the bus, usually, I am towards the front 10% of the line. I feel like I have almost missed the Mobile App bus. I don't have an excuse for why it has taken so long for mobile apps to grab my attention, but now that it has, I'm glad I waited.
Designers can spend hours on creating the perfect home page for a course, setting everything up just how they like it, then guess what, the student viewing it is using the app. How does that home page look on the app, chances are it scaled differently, or something moved.
Confession: my initial reason for writing this blog is that it's part of a quest (called "Mobilize your assignments"), or at least that's where it stems from. I do enjoy the quests - they're a great way of learning and I'm a sucker for some gamification. Anyway. I'm always scouring the community to solve one problem or another, and the more I think about it, this is a big one.
Oregon State surveyed over 2,000 of their ecampus students about their device preferences and were surprised with some of the results (according to a Webinar I attended that was hosted by the researchers Mary Ellen Dello Stritto, Ph.D. and Katie Linder, Ph.D.).
The Information School, iSchool, at the University of Washington has been providing templates for our Canvas courses since about late 2012. We started using Canvas in fall of 2011. Our templates have evolved with the available technological advances and we have spent the last few months designing for the next iteration. One of my colleagues, putrih, has spent a great deal of time working on this new generation of templates.
At UCF we have been using Canvas campus-wide since 2013. When we started using Canvas, there wasn't much mobile available. The SpeedGrader app had been out for a year or so, the iOS app was very limited, and the Android app just came out of beta. Over the past six years that mobile apps have grown to be an essential part of not only the online experience but the overall educational experience for students at UCF.
My colleague @ashley_salter and I conducted a number of face-to-face interviews with students about their experience using mobile technology to support their learning, with a particular focus on the Canvas Student App. These interviews helped us better understand the impact of this app and direct our communication to Instructure and Canvas Community. In the second of a series of blog posts from UCF, here is the story of Maddie.
Recently, I was given a new toy to play with: Canvas LMS. To be honest, it's not Christmas unless something tech is involved. My institution is currently piloting Canvas (currently using Bb) and I'm in the first batch of classes to go live. After reviewing the online instructor on-demand course and video tours, I dug into the platform to play around. Yea! Fun times...
I have loved using Canvas, the switch has basically guaranteed student success. Students can turn in work from phones, use cameras to document project based learning assessments. When students are sick they return with all work and lessons complete. My students walk into the classroom, look at pop-up notifications and know exactly what to do, and what we will be doing in class that day. I love this!
Canvas provides instructors with an opportunity to rethink the technological side of their course - and mobile activity is one of the major areas in which this occurs! As I watched the video series for mobile assignments (which is fantastic, by the way), it really made me think that we design courses as if we are transferring them from paper to electronic, instead of being "born digital."
As an initial foray into how do students want us (the College) to communicate with them we had a small group of students answer some questions about how they are already using technology and how they would like to receive information. The information below is a slice of what we found and how it relates to mobile.
As someone who works with ESOL students, I have found that many of our young learners coming from Central and South America have more experience working on mobile devices (particularly Android devices) than they do working on a desktop or laptop computer.
I have been working in Higher Education for twelve or thirteen years now. I can remember using a VCR to record videoconferencing sessions, and now we have SaaS technologies for remote learners around the globe.
Our recent adoption of Canvas gave us the opportunity to promote a truly flexible online learning environment to our students. The next step, was proving our ability to respond to our students feedback. Feedback which ultimately told us we lacked the ability to meet our learners needs.
For consistency, I'm blatantly copying @KristinL 's blog post (Google LTI + Canvas Mobile) in case someone has similar questions about the new Office 365 integration its compatibility with the Canvas Mobile Apps. There are so many things to test! Let me know if you have a different experience. Sometimes things work with one device and not another device. I'll fill in the gaps as I do more experimentation.