[ARCHIVED] Games to engage instructors to explore Canvas features
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Hi All,
We're in the process of rolling Canvas out here at the University of Liverpool, and we've got an event coming up that I'd like to try to do something a bit different for.
The temptation was to give those coming along (BYOD) a tutorial to follow, but as some of the staff will already be familiar with basic Canvas use (and others not) I thought about giving them an explorer type activity. Maybe something along the lines of playing cards that they pick up and then use to explore tools in Canvas and come up with new novel applications. So one might be ‘find a new way to build community engagement', with a hint to look at the Announcement tool.
I wondered if anybody here had seen anything similar we could use to develop our idea further?
Many thanks, Will
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