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Promoting gamification in canvas courses: K5-12

Promoting gamification in canvas courses: K5-12

What is the purpose of this campaign?

The purpose of the campaign is to empower instructors with the ability to create a gamified and interactive course experience by leveraging Canvas course tools.

Note: you can tailor the campaign to your needs and include content for tools exclusively used in your institute.

Tool categories
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 The 'Syllabus, Modules, Assignments, LTI Badgr, Course pacing' tool categories should be toggled before importing the campaign on to display the content. Click here to find out how to manage tool categories in your dashboard.

 

Message placement

📌 Course home page            📌 Syllabus page                   📌 Modules page
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📌 Assignments page            📌 Credentials page
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Support Articles

How can the impact of this campaign be measured?

Campaign engagement

Views on messages & links on support included inside messages
Views on support articles included in this campaign 

Average tool adoption

Monitors have been placed on the following pages/elements as data points to define the use of the tool:

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