Playful Pedagogy: A Grade 5 Teacher's Gamification Success Story

Kissairis
Instructure
Instructure
0
85

Canvas.png

 

If you're interested in introducing gamification into your K-12 classroom or curious about how to gamify lessons, you won't want to miss this guide. 

We collaborated with Jai Bishop, a Grade 5 teacher at Aoba-Japan International School, to share how he transformed a unit on space exploration into a gamification opportunity with the help of Canvas. 

From figuring out how to authentically integrate gamification and game-based learning into the curriculum to the ways his students earned badges and were assessed, Jai offers his experiences and tips to help K-12 educators like you. 

 

View the PDF