[ARCHIVED] How to I lock all of the objects in a Blueprint course at once?
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It is incredible time-comsuming and tedious to lock each object in all of our year-long blueprint classes by hand, clicking each icon, then waiting for it to reload. Please, is there a "Lock all objects" option somewhere?
Also, why aren't the objects locked by default instead of unlocked? Isn't that the point of the Blueprint course is that you select which types of things the teacher can change? Why then default to having everything unlocked?
Thanks for any help you can give.
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Hi @KristenWilkinso,
There's not currently a way to lock all objects in a blueprint course. We do, however, have a couple feature ideas that suggest adding functionality to more easily lock multiple objects in a course: Blueprint: automatically lock content and Blueprint Functionality: Lock All Module's Content. To support either or both of these ideas, you can give them a rating and/or comment on the idea.
Naomi
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