[ARCHIVED] Recordings of Select Educator Presentations at the recent OSCC17 Virtual World Conference

kmclenna
Community Participant

262742_OSCC17 Audience.JPG

Click on the title of the different educator* presentations (below) to watch the recordings of these sessions at the OpenSimulator Community Conference 2017 (held in the OSCC grid [virtual world] on December 9-10, 2017). See the entire list of [the selected] available recorded presentations from the OSCC17 event on the AvaCon Channel in YouTube.

  • The Liverpool & Manchester Railway circa 1830 (Graham Mills) - Presentation detailed how (in the absence of a photographic record of the railway) OpenSim is being used to model parts of the railway and adjacent areas.
  • 40 Virtual Cities Online (Christer Lindstrom) - Described how public and private stakeholders are working together – using the OpenSimulator platform – to visualize, simulate, and plan future urban landscapes.
  • Case Study Simulations for In- and Out-of-World Use (Kay McLennan) - Presented research findings on different types of case study virtual world learning simulations. Also, the presentation included "how to" information (re: how to create case study simulations with NPCs and chatbots in an OpenSimulator grid).
  • Bringing Literature to Life in OpenSim (Mary Howard and Andrew Wheelock) – Detailed how the Understanding the Holocaust Project (that correlates with the Diary of a Young Girl: Anne Frank) and the Westing Mansion Project (that correlates with the fictional story The Westing Game) are being used to teach literature in OpenSim.
  • Developing Usable Prototypes for Serious Games in OpenSim (Rachel Umoren and Evalyn Gossett) - An overview of the development process for serious games, including prototyping, usability testing, and more.
  • Virtual Worlds Database (Alyse Dunavant-Jones, Valerie Hill, and Marie Vans) – Introduced the OpenSim community to how the Virtual Worlds Database is being use to promote the best educational content virtual worlds have to offer, including the Digital Citizenship Museum.

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* Educators have been using virtual world learning simulations for real time discussions, "walk around in" 3D models, learning games, etc. [OpenSimulator-based virtual worlds] for more than a decade.  Fast forwarding to the present day, educators need an external tool (API) of the viewer needed to access an OpenSim virtual world that can be integrated in Canvas!

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