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If you're interested in introducing gamification into your K-12 classroom or curious about how to gamify lessons, you won't want to miss this guide.
We collaborated with Jai Bishop, a Grade 5 teacher at Aoba-Japan International School, to share how he transformed a unit on space exploration into a gamification opportunity with the help of Canvas.
From figuring out how to authentically integrate gamification and game-based learning into the curriculum to the ways his students earned badges and were assessed, Jai offers his experiences and tips to help K-12 educators like you.
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