Bethany (and Everyone),
I see your point [re: why commit to one virtual world platform when there are so many different platforms under development (?)]. In turn (and like you), I am keeping an eye on Sansar, Sinespace, and High Fidelity. Still, out of these three platforms, only High Fidelity is open source (and frankly, I am not even sure if High Fidelity is open source in the same way the OpenSimulator platform is open source [since the idea behind High Fidelity is for it to run as a "background program" on all the residents computers simultaneously]). [Again, if a platform is not open source, faculty/institutions will not be able to save their simulation files and not be able to keep their grids completely private (and be FERPA compliant) and not be able to pre-create avatars for students).] Also, the OpenSimulator platform is current well developed (while the other platforms listed above are in beta testing).
Further, my previous article is NOT about replacing the Firestorm viewer or the Singularity viewer. Rather, my plea is to make either or both viewers integrate-able into Canvas (or if the creators of the Firestorm viewer or Singularity viewer are unwilling to make their viewer work as an "add on" to Canvas, perhaps another viewer creator will fill the void). Canvas has quietly changed the LMS landscape by making external tools and other APIs easily mesh within the platform. In turn, think how easy it would be for students to use a completely private grid IF the viewer could be accessed via a Canvas course site (?).
When you suggest, "...I wonder if the bigger problem is that it's so overwhelming to even know where to start," I believe your statement is true for many faculty members [re: faculty members that are interested in creating educational simulations (with a steep learning curve associated with the creation of virtual world learning simulations)]. Still, student users do not face the same steep learning curve as faculty-developers -- so I have had a lot of success bringing larger and larger groups of students into a virtual world. At the same time I found students to be more receptive to the use of virtual world learning simulations than other faculty members, students are eager for even more ready access (like embedding the needed viewer into the Canvas platform).
-- Kay McLennan
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