It's quite important nowadays to be effective. That is true in Canvas Mobile apps too. The idea is to have a "start here" list of items that collects the most important, the most popular features to have them always at hand, so we save time by eliminating the always repeating navigation need. Let us know your thoughts!
We have run a couple of user interviews recently. We wanted to know how the K-5 teachers utilize the technology and the possibilities of Canvas. I am acting as the product manager of the Canvas Mobile Apps, and not surprisingly I am mostly interested in the role and importance of mobile devices in educating these age groups. Well, the findings were more or less obvious.
We’re at nine million monthly active users of the Canvas mobile apps, which is many millions more than when I last posted about Instructure’s approach to mobile. If you’re new to Canvas, or if you’re curious about how and why we do the things we do, this post is for you!
Hope summer is going well for you! After the second-rainiest spring on record, the atmosphere over Utah burned away and now we're all walking around in climate-controlled space suits and eating sand. Here’s what the mobile teams are working on.
Instructure's mobile strategy usually ends up outlined in a couple of InstructureCon presentations, but if you’re new to Canvas, or if you haven’t made it to InstructureCon, or if you just want to know more about our mobile strategy, here’s a brief summary.
With a few more tweaks we'll be done with Canvas Parent 2.0, so here's a final pre-release post! Anything to do with pairing codes or self-registration in this post is only relevant if self-registration is enabled at your institution.
We made these Inside Look posts a regular feature in the Canvas Teacher Focus Group, and it seemed to work pretty well, so I’m writing this one to see how it flies here. The basic premise is to illuminate little nuggets of our product development process for people who might be interested.
Now that Canvas Teacher is released (with over 100,000 downloads in its first two weeks of life!) and the focus group that helped us build it has wrapped up, we're looking for volunteers from CMUG to help us test pre-production versions of the app, usually a few days or a week before we release them to everybody else in stores.