I hope this post will make many of you happy. Well, more accurately not the post itself, but the feature which we are releasing for the Android and iOS Canvas applications. There were tons of incoming requests asking us to let the users decide between dark and light themes according to their needs.
The Canvas mobile applications just like any other application (even web pages in the web browser) store data on the local device for various reasons. Mostly for performance and speed benefits, but even distance learning considerations can play a role here like preparing the applications for offline usage.
When you open the Canvas mobile apps, they keep you logged in, even if you put the app to the background or close it completely. This behavior adds convenience for the users and is typically what we expect from a mobile application in 2022. But many times convenience comes with sacrifice.
Course description text is cut off the home screen when dynamic text is enabled. (Impact on user: Users may not be able to see the text that describes the course where they are enrolled. This could be confusing for users with neurological or intellectual disabilities, especially when they are enrolled into multiple, similarly named courses.
So, even if it is not obviously visible from the UI, the “traditional” annotations and the “Student Annotation Submission” annotations use different technological approaches under the hood and that should be considered/implemented in the Student App too. This takes time but you can count on us. We’ll have it released before the end of 2021.
Approximately 80 million people live with some type of disability in the European Union. That is already a huge number. These people would like to use the same tools and equipment that we all do. They matter, not only because 80 million people is a huge business potential, but because they have the right to benefit from the technology, too. And this example is only the European Union—every country in the world has people who live with disabilities.
It's quite important nowadays to be effective. That is true in Canvas Mobile apps too. The idea is to have a "start here" list of items that collects the most important, the most popular features to have them always at hand, so we save time by eliminating the always repeating navigation need. Let us know your thoughts!
We have run a couple of user interviews recently. We wanted to know how the K-5 teachers utilize the technology and the possibilities of Canvas. I am acting as the product manager of the Canvas Mobile Apps, and not surprisingly I am mostly interested in the role and importance of mobile devices in educating these age groups. Well, the findings were more or less obvious.
We’re at nine million monthly active users of the Canvas mobile apps, which is many millions more than when I last posted about Instructure’s approach to mobile. If you’re new to Canvas, or if you’re curious about how and why we do the things we do, this post is for you!
Hope summer is going well for you! After the second-rainiest spring on record, the atmosphere over Utah burned away and now we're all walking around in climate-controlled space suits and eating sand. Here’s what the mobile teams are working on.
Instructure's mobile strategy usually ends up outlined in a couple of InstructureCon presentations, but if you’re new to Canvas, or if you haven’t made it to InstructureCon, or if you just want to know more about our mobile strategy, here’s a brief summary.
With a few more tweaks we'll be done with Canvas Parent 2.0, so here's a final pre-release post! Anything to do with pairing codes or self-registration in this post is only relevant if self-registration is enabled at your institution.
We made these Inside Look posts a regular feature in the Canvas Teacher Focus Group, and it seemed to work pretty well, so I’m writing this one to see how it flies here. The basic premise is to illuminate little nuggets of our product development process for people who might be interested.
Now that Canvas Teacher is released (with over 100,000 downloads in its first two weeks of life!) and the focus group that helped us build it has wrapped up, we're looking for volunteers from CMUG to help us test pre-production versions of the app, usually a few days or a week before we release them to everybody else in stores.